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Introduction
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Overview & Versions of formZ |
(02:06) |
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About this Tutorial |
(05:18) |
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The 3D Modeling Environment |
(03:19) |
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Features of formZ |
(02:39) |
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Installation & Memory Management |
(07:13) |
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Launching formZ |
(03:49) |
The Interface
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Screen Features |
(04:56) |
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The Graphics Window & Window Tool Palette |
(05:16) |
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Viewing & Zooming |
(04:38) |
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The Prompts Palette |
(02:03) |
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The Colors/Surface Styles Palette |
(02:05) |
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Getting Help |
(04:44) |
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Turning Tools Off & On |
(07:06) |
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Saving Your Preferences |
(04:37) |
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Keyboard Command Differences between Mac & PC |
(03:22) |
Drawing 2D Shapes
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Drawing Rectangles |
(03:04) |
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Drawing Polygons (Simple & Patterned) |
(02:28) |
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Drawing Circles & Ellipses |
(02:36) |
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Generating Line Drawings |
(03:10) |
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Drawing Arcs |
(02:38) |
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Mixing Straight Lines & Arcs |
(01:25) |
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Drawing Spline Curves |
(03:16) |
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Drawing Sketches & Stream Lines |
(03:11) |
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Drawing 2D Enclosures |
(02:17) |
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Drawing with Numeric Input |
(02:23) |
Drawing, Viewing & Rendering 3D Objects
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3D Extrusions |
(05:00) |
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3D Extrusions Converged (to a Point) |
(01:59) |
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3D Enclosures |
(02:34) |
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Heights of Objects |
(03:54) |
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Plotting & Rendering Objects |
(04:02) |
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Types of Facetted Objects Generated by formZ |
(05:06) |
Generating 3D Primitives
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Generating a Primitive Cube |
(03:12) |
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Generating Cones & Cylinders |
(07:34) |
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Generating Spheres |
(04:35) |
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Generating Tori |
(04:43) |
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How the Analytic Primitives are Displayed |
(03:55) |
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Generating Spherical Objects |
(04:40) |
Picking Objects
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Picking & Unpicking Objects |
(03:53) |
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The Topological Levels |
(04:16) |
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Prepicking & Postpicking |
(01:45) |
Moving, Rotating, Sizing & Mirroring Objects
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Moving Objects |
(05:46) |
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Reading 3D Space |
(05:01) |
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Moving Entities at Different Topological Levels |
(04:53) |
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Rotating Objects |
(03:03) |
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Resizing (Scaling) Objects |
(05:15) |
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Mirror Objects |
(03:59) |
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Copying Objects |
(05:36) |
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Numerically Defined Transformations |
(04:52) |
Derivative Objects
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Derivative 3D Objects |
(05:29) |
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Ghosted Objects |
(03:07) |
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Derivative Objects from Parts of Other Objects |
(03:06) |
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Derivative Objects from Complete Objects |
(03:38) |
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Derivative Surface Objects |
(02:12) |
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Parallel Objects |
(04:32) |
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Unfolding Objects |
(03:59) |
Terrain Models
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Meshed Terrain Model |
(03:43) |
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Stepped Terrain Model |
(01:51) |
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Triangulated Contour Model |
(01:46) |
Objects of Revolution
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Lathed Objects |
(04:10) |
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Helixes |
(06:43) |
Stairs
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Spiral Stairs |
(05:10) |
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Stairs from Paths |
(05:14) |
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Stairs from Contour Lines |
(03:54) |
Sweeps Along Paths
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Axial Sweeps |
(05:09) |
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Two Source Sweeps |
(05:03) |
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Two Path Sweeps |
(04:10) |
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Boundary Sweeps |
(03:45) |
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Sweeps Along Faces of Objects |
(04:32) |
Skinning
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Skins Along Paths |
(06:33) |
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Generating Nurbz from Skins |
(02:09) |
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Cross Skinning |
(04:41) |
Meshes
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Plain Meshes |
(04:49) |
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Smooth Meshes |
(05:46) |
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Reducing the Resolution of Meshes |
(04:41) |
Deformations
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Profiles & Mesh Movement |
(05:35) |
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Point Disturbances |
(04:15) |
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Object deformation |
(05:17) |
Rounding Objects
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Plain Rounding |
(04:21) |
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Controlled Rounding |
(03:10) |
Curved Line Meshes
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Controlled Curves |
(04:26) |
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Controlled Meshes |
(09:41) |
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Nurbz Meshes |
(10:10) |
Patches
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Deriving Patches |
(05:44) |
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Growing, Stitching & Attaching Patches |
(06:33) |
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Dividing Patches |
(04:11) |
Metaformz
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Generating & Evaluating Metaballs |
(05:50) |
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Generating & Evaluating Metaformz |
(03:57) |
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Modeling with Metaformz |
(04:47) |
Boolean, Trim & Stitch Operations
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Union, Intersection & difference of 2D Shapes |
(06:07) |
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Union, Intersection & difference of 3D Shapes |
(06:43) |
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Objects Splitting Each Other |
(03:53) |
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2D Booleans for 3D Modeling |
(02:31) |
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Trimming & Stitching |
(04:18) |
Sections of Objects & Contours
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2D Sections |
(04:36) |
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3D Sections |
(05:43) |
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Deriving Contour Lines |
(03:15) |
Text
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Placing & Editing Text |
(03:54) |
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Text Along Path & Between Lines |
(03:11) |
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Editing Text Control Lines |
(02:09) |
Symbols & Instances
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Creating Symbol Definitions |
(05:25) |
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Placing Symbols |
(03:43) |
Attaching
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Attaching Objects |
(02:32) |
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Point-to-Point Attachments |
(03:36) |
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Segment-to-Segment Attachments |
(04:38) |
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Face-to-Face Attachments |
(03:58) |
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Setting the Justification Options |
(02:56) |
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Object-to-Object Attachments |
(04:59) |
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Attaching Surface Objects |
(03:20) |
Aligning & Distributing
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Aligning & Distributing Options |
(06:28) |
Extending Segments to Surfaces
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Extending Options |
(06:45) |
Placing Objects on Other Objects
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Placing Options |
(12:13) |
Attributes, Layers & Querying
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Coloring Objects & Their Faces |
(04:26) |
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Placing Objects on Layers |
(05:49) |
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Querying Objects & Their Parts |
(01:57) |
Insertions & Deletions
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Inserting Outlines |
(06:04) |
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Inserting faces & Volumes |
(04:35) |
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Inserting Holes |
(03:37) |
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Inserting Openings |
(02:58) |
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Deleting Points, Segments, Outlines & Faces |
(02:43) |
Reference Planes & Their Palette
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Defining Arbitrary Reference Planes |
(06:33) |
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Switching Planes from the Palette |
(05:23) |
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The Reference Plane Tools |
(05:22) |
Views & Their Palettes
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Saving Custom Views |
(07:38) |
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The Viewing Tools |
(03:36) |
Model Example - Three Story Building Frame
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File Organization & Set-Up |
(01:25) |
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Constructing Slab & Columns |
(06:23) |
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Duplicating & Locating Slabs & Columns |
(03:03) |
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Constructing & Duplicating Stairs |
(03:56) |
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Visualizing the Model |
(04:44) |
Model Example - Site & Small Building
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Creating Walls, Openings and Insertions |
(07:34) |
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Creating the Roof |
(04:27) |
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Creating the Site |
(03:31) |
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Visualizing the Completed Project |
(06:36) |
Model Example - Sail Boat using Mesh Techniques
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Creating the Hull |
(09:38) |
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Creating the Mast & Sails |
(13:41) |
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Merging Parts and Visualizing Project |
(01:54) |
Model Example - A Flower using NURBS
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Creating the Exterior Pedals |
(08:15) |
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Creating the Interior Pedals |
(03:54) |
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Creating the Bud, Stem & Leaves |
(04:54) |
Model Example - Toy Duck using Cage & Patches
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Creating the Cage |
(01:57) |
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Editing the Cage |
(03:45) |
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Refining the Cage Form |
(04:43) |
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Converting the Cage to a Patch Object |
(02:44) |
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Detaching a Piece of the Cage |
(02:50) |
Model Example - A Mousehead using Metaformz & Patches
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Creating the Head using Metaformz |
(05:27) |
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Creating the Ears using Patches |
(03:28) |
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Creating the Nose |
(01:34) |
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Creating the Eyes |
(01:30) |
Credits
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About the Author |
(02:06) |