Title Language  : 

Find a Course... Try for Free!

 

Game Design: Character Development 1 Tutorials

Course Content
This course was specifically designed to help demonstrate the many tools and techniques used within the 3D game and film industry in regards to character creation. The course begins with the very basics of setting ideal preference settings and creating a customized tool shelf for fast and efficient workflow. Author and 3D expert Michael Ingrassia then takes users through the very basic techniques of box modeling, UV layout and traditional texture map creation using Maya and Photoshop software. As the lessons progress, Michael begins to demonstrate much more advanced tools and techniques. Finally, he pushes Maya and Zbrush to it's breaking point generating a final character sculpted mesh to 33 million polygons before exporting the necessary maps and finalizing the low poly mesh back into Maya for exporting into a game engine. The various tools and techniques demonstrated here will certainly be beneficial to beginners as well as seasoned professionals alike. And his Zbrush texturing lessons alone make these videos worth the price. A DVD containing work files is included. To begin learning today, simply click on one of the movie links.
QT To view the Free Tutorials listed below, you must have QuickTime installed. Please note that the online free samples have been compressed for quicker downloads. Purchased CDs have higher sound and video quality.
Monitor resolution needs to be set to at least 1024 by 768 to view the entire movie.

лл Hide This
Introduction to Character Development
 The Workflow Overview (01:35)
 Techniques & Processes Taught (00:54)
Maya Navigation & Customization
 Maya Quick Tour (06:21)
 Saving / Exporting & Setting Projects (02:30)
 Settings & Preferences (03:03)
 Displays & Navigation (03:52)
 Customizing the Tool Shelf (03:30)
 Installing Scripts & Plugins (03:23)
 Maya Hot Keys (05:09)
 Most Used Tools & Menus pt. 1 (05:26)
 Most Used Tools & Menus pt. 2 (04:02)
 Setting up a Modeling Template (06:08)
Basic Modeling Techniques
 Setting up the Weapon Template (05:58)
 Basic Box Modeling - Extruding Faces (06:04)
 Image Based Modeling pt. 1 (05:07)
 Image Based Modeling pt. 2 (02:55)
 Image Based Modeling pt. 3 (05:16)
 Cylindrical Box Modeling pt. 1 (03:44)
 Cylindrical Box Modeling pt. 2 (04:21)
 Adding Further Details (05:22)
 Completing the Weapon Body (06:37)
 Adding the Bullet Cartridge (04:14)
 Adding the Grip Handle (04:57)
 Creating the Pump Handle (07:10)
 Adding the Trigger (02:09)
 Model Cleanup (06:41)
Basic UV Layout
 Intro to the UV Editor (01:15)
 Using Planar Projection Maps (06:13)
 Using Automatic Mapping (03:23)
 Creating Shells with the Move & Sew Tool (04:59)
 Checker Map Testing (02:20)
 UV Set Assembly (03:09)
 Cylindrical Projection Trick (03:41)
 Organizing the UV Layout (05:49)
 Creating the UV Snapshot (05:59)
Basic Texturing
 Blocking Out the Basic Color Map (03:15)
 Preparing the Basic Bump Map (04:30)
 Preparing Maps for Transferring (05:38)
 Using the Transfer Map Tool (04:11)
 Generating a New Color & Bump Map (05:02)
 Adding Dirt & Grunge Detail pt. 1 (05:57)
 Adding Dirt & Grunge Detail pt. 2 (01:39)
Additional Map Creation
 nVidia Normal Map with Photoshop Filter (06:34)
 Generating a Specular Map (03:04)
 Amb/Occ Shadow Map Creation (06:52)
 Overlaying the Amb/Occ Map (02:52)
 Texture Map Cleanup (06:00)
 Final Thoughts (00:34)
Understanding ZBrush
 Interface / Tools & Settings (03:20)
 Navigation & Importing Mesh (02:52)
 Divide / Crease & Sculpting pt. 1 (02:50)
 Divide / Crease & Sculpting pt. 2 (03:27)
 Brushes & Strokes (03:41)
 Using Masks (03:02)
 Using Alpha Masking Maps (04:40)
 Creating an Alpha Mask MAp (02:41)
 Using Polymesh & Subtools (04:35)
 Sculpting with Symmetry (04:10)
 Projection Master & ZApp Link (04:25)
Character Modeling: Getting Started
 Mesh & Templates Overview (02:35)
 First Stage - Blocking the Mesh (05:48)
 First Stage - The Arm (06:40)
 First Stage - The Hand (05:07)
 Second Stage - Adding Mesh Divisions (04:52)
 Third Stage - Attaching the Arm (04:05)
 Third Stage - Building the Boot (06:02)
 Extracting Mesh for Detail Modeling (03:10)
Detailing the Body
 Collar Detail (05:41)
 Chest & Back (02:35)
 Waist / Hips & Legs (05:09)
 Arms & Hands (06:25)
 Boots pt. 1 (02:43)
 Boots pt. 2 (04:47)
Creating the Head
 Head Modeling (02:37)
 Eye Cavity pt. 1 (06:38)
 Eye Cavity pt. 2 (04:57)
 Finishing the Face (05:26)
 Cranial Mesh (04:57)
 Adding the Neck (05:06)
 Creating the Ear pt. 1 (04:26)
 Creating the Ear pt. 2 (04:30)
 Detailing the Cap & Respirator (06:21)
 Finishing the Head (05:52)
Mesh Prep & Advanced UV's
 Understanding Subdivision (02:43)
 Subdividing the Arm (05:18)
 Unwrapping the Arm UVs pt. 1 (06:53)
 Unwrapping the Arm UVs pt. 2 (03:28)
 Head UVs - Unwrapping the Cap (07:20)
 Head UVs - Unwrapping the Face (06:20)
 Head UVs - Unwrapping the Respirator (04:17)
 Cleanup & Inspection (02:49)
Character Sculpting in ZBrush
 Creating the Head Alpha Mask (01:07)
 Creating the Skin Alpha Map (02:54)
 Sculpting Underlying Muscles (06:40)
 Skin Texture & Wrinkles (04:21)
 Detailing Eyebrows & Skullcap (04:01)
 Alpha Stamping Details (05:35)
 Adding a Scar with 3D Layers (04:07)
Texture Painting
 Using Polypaint (04:34)
 Flesh Temperature Zones (05:26)
 Detailing & Shadows (04:20)
 Cavity Painting (02:44)
 Burnishing & Highlights (04:09)
 Finishing Details & Final Thoughts (03:44)
Maps & Assembly
 Baking Polypaint to Textures (03:16)
 Generating Normals & Exporting Mesh (03:07)
 Shader Setup in Maya (04:06)
 Assembling Final Mesh (06:50)
Conclusion & Credits
 Course Wrap Up (01:49)
 About the Author (01:03)


Email this Page     Send us Feedback
Tutorial Information / Pricing
Title: Game Design: Character Development 1
Author: Michael Ingrassia
SKU: 34000
ISBN: 1-935320-48-3
Duration: 8 hrs / 110 Lessons
Compatibility: Win XP, 2000, 98, NT, Mac OS X, OS 9

Online University Access all our Training for only 30
The Online University provides unlimited 24/7 access to ALL of VTC's incredible training content for the low fixed price of just $30/month (USD)
SIGNUP LEARN MORE »

Get this title on CD
Single User: US$ 99.95 - Purchase CD / Add to Cart

Select Bandwidth
Click "High Bandwidth" if you want to view movies at the highest quality available. Click "Low Bandwidth" if on a slow dial-up connection (28 Kbps and such). The low bandwidth movies are slightly more compressed and smaller in file size, allowing for faster streaming.

Select:

Select Category

Special Groups

Publisher or Products