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Carrara Studio 2 Tutorials

Online Contents For This Course

We have made some of the video tutorials for Carrara Studio 2 freely available to help you evaluate our training. Click on any of the linked lesson listings below to preview FREE!
   Course Description
Carrara Studio 2 is an exciting 3D graphics application that features tools for modeling, animation, rendering, and special effects, allowing you to create projects for the web, video, or for print. In this Virtual Training Company tutorial, Doug Sahlin will guide you through learning the tools of Carrara to create 3D scenes and objects, using the Spline, Vertex, and Metaball modelers, creating texture, rendering finished scenes, and creating and rendering animations. He begins with an introduction to the interface and the rooms of Carrara and with advice on how to plan your project. Once you are able to navigate the workspace and create objects, you will learn how to use the cameras and lighting. Some of the more advanced techniques you will learn about include creating intricate shapes, texturing your models, shading, animation techniques, animation with bones, rendering and exporting animations, and more. You will even learn to use Carrara with other software and learn where to find more resources to help optimize your use of this application. To start today, just click on one of the movie topics below.

Introducing Carrara
  Welcome to Carrara (02:16)
  Navigating in 3D Space (02:44)
  Introducing the Interface (02:57)
  Introducing the Rooms (02:42)
  Exploring the Workflow (03:14)
  Creating Images (02:34)
  Creating Animations (03:08)
  Planning Your Project (03:03)
Navigating the Workspace
  Exploring the Interface (03:02)
  Customizing the Workspace (02:48)
  Using Primitive Objects (02:19)
  Creating Text Objects (02:41)
  Importing 3D Models (02:19)
  Using the Properties Tray (02:56)
  Using the Sequencer Tray (03:01)
  Using the Browser Tray (03:05)
Managing Scene Elements
  Using Carrara's Color Pickers (1) (03:05)
  Using Carrara's Color Pickers (2) (03:05)
  Setting Up a Scene (1) (03:22)
  Setting Up a Scene (2) (02:50)
  Setting Up a Scene (3) (03:16)
  Moving Scene Elements (02:58)
  Scaling Scene Elements (02:02)
  Rotating Scene Elements (02:38)
  Aligning Scene Objects (02:28)
  Distributing and Spacing Objects (03:10)
  Changing Your Viewpoint (02:37)
  Working with Multiple Views (02:26)
  Changing Preview Quality (02:39)
  Modifying the Working Box (03:03)
Using the Cameras
  Using the Director's Camera (03:03)
  Using the Conical Camera (02:47)
  Using the Isometric Camera (01:43)
  Changing Focal Point (03:05)
  Using Multiple Cameras (02:14)
Lighting Your Scene
  Setting Up Scene Lighting (02:55)
  Setting Light Properties (03:20)
  Aiming Lights (03:40)
  Using the Bulb Light (02:39)
  Using the Distant Light (02:19)
  Using the Spot Light (03:18)
  Using the Shape and Tube Lights (03:07)
  Using the Anything Glows Light (02:50)
  Using Global Illumination (02:42)
  Creating Special Lighting Effects (1) (02:57)
  Creating Special Lighting Effects (2) (04:10)
  Creating Special Lighting Effects (3) (02:53)
  Using Environment Lighting (02:19)
Modeling with Modifiers
  Using Modifiers (02:56)
  Distorting Objects (03:06)
  Using Complex Deformers (1) (03:02)
  Using Complex Deformers (2) (02:21)
  Using Basic Deformers (03:02)
  Modeling with Multiple Modifiers (02:54)
Using the Spline Modeler
  Introducing the Spline Modeler (03:04)
  Creating Shapes (03:22)
  Choosing Extrusion Settings (03:08)
  Working with Cross Sections (03:14)
  Working with Extrusion Presets (02:56)
  Creating a Wineglass (03:59)
  Working with Multiple Shapes (03:09)
  Spline Modeler Tips and Tricks (03:54)
Using the Vertex Modeler
  Introducing the Vertex Modeler (03:13)
  Creating Vertex Objects (03:40)
  Using the Polyline tool (03:08)
  Extruding/ Sweeping/ Lathing Vertex Objects (03:06)
  Lofting Vertex Objects (03:15)
  Boolean Modeling (02:03)
  Modeling Vertex Objects (04:20)
  Other Vertex Modeling Techniques (04:28)
  Vertex Modeler Tips and Tricks (03:25)
Using the Metaball Modeler
  Introducing the Metaball Modeler (03:02)
  Working with Metaball Primitives (03:33)
  Creating a Metaball Model (02:56)
  Metaball Modeler Tips and Tricks (03:29)
Creating Terrains
  Creating Terrain Objects (02:41)
  Introducing the Terrain Modeler (02:50)
  Generating a Terrain (02:04)
  Modifying a Terrain (03:22)
  Creating Bodies of Water (03:17)
  Modeling with Grayscale Maps (03:14)
  Terrain Modeling Tips and Tricks (02:46)
Advanced Modeling Techniques
  Advanced Spline Modeling Techniques (03:25)
  Creating Intricate Shapes (03:02)
  Modeling with Multiple Shapes (02:49)
  Advanced Text Modeling (03:17)
  Modeling with Boolean Operations (02:31)
  Using the Formula Modeler (01:53)
  Converting a Model (02:40)
  Advanced Vertex Modeling Techniques (04:54)
  Modeling a Characters Face (1) (04:56)
  Modeling a Characters Face (2) (03:48)
Texturing Your Models
  Introducing the Shader Browser (02:09)
  Working with Preset Shaders (03:13)
  Working with Master Shaders (03:04)
  Editing Textured Objects (02:48)
Creating Custom Shaders
  Introducing the Texture Room (03:39)
  Working with Shader Components (1) (03:31)
  Working with Shader Components (2) (03:07)
  Combining Components with Operators (03:16)
  Using the Natural Functions (03:28)
  Using the Shader Functions (03:56)
  Using the Smart Pack (1) (03:06)
  Using the Smart Pack (2) (03:14)
  Using the Four Elements Shaders (03:37)
  Exploring the Shader Channels (1) (04:16)
  Exploring the Shader Channels (2) (03:11)
Using Shader Layers
  Adding Shader Layers (03:12)
  Adding Surface Relief (02:31)
  Organizing Shader Layers (02:24)
  Applying Labels to Objects (02:46)
Advanced Shading Techniques
  Understanding Mapping Modes (03:19)
  Working with Texture Maps (04:33)
  Using Multi-Channel Mixers (02:40)
  Creating Realistic Shaders (03:18)
  Creating Textures with Video Files (01:32)
  Creating Marble (02:59)
  Creating Glass (02:59)
  Shader Tips and Tricks (03:36)
Adding Special Effects
  Creating Fire (02:54)
  Simulating Fog (03:12)
  Creating Clouds (03:12)
  Creating Fountains (02:13)
  Generating Particles (1) (03:39)
  Generating Particles (2) (03:26)
Animating a Scene
  Understanding Animation (03:55)
  Animating with Keyframes (03:45)
  Using Tweeners (1) (02:33)
  Using Tweeners (2) (03:57)
  Animating with Motion Paths (02:40)
  Animating with Physics (1) (03:02)
  Animating with Physics (2) (05:15)
  Animating with Modifiers (02:50)
  Using Object Behaviors (03:39)
  Animation Techniques (02:56)
  Animating with the Storyboard Room (03:12)
Character Animation
  Using Motion Constraints (04:18)
  Creating an IK Chain (04:16)
  Animation with Bones (05:01)
  Character Animation Techniques (02:25)
Rendering a Scene
  Choosing a Render Engine (04:40)
  Choosing an Export File Format (03:12)
  Setting Up the Render (02:57)
  Optimizing a Render (01:10)
  Rendering and Exporting the Scene (02:15)
  Batch Rendering (02:43)
Rendering an Animation
  Using Motion Blur (01:46)
  Choosing a Rendering Engine (03:14)
  Choosing a File Format (02:25)
  Rendering and Exporting the Animation (02:42)
Using Carrara with Other Software
  Exporting Models (02:27)
  Post Render Editing (03:32)
  Editing Animations (03:18)
Conclusion
  Carrara Internet Resources (02:19)
  Where To Go From Here (01:38)